On Minecraft and positive reinforcement

In which your author decides to try Minecraft.

I’ve had Don’t Starve and enjoyed it for some time now (I think I first tried it in June 2013), and I’ve always heard that it’s basically a Minecraft clone with fancier graphics and a different set of problems. Not that different, but different enough. So I downloaded the demo for Minecraft several months ago (onto my old computer), and didn’t have much fun with it.

Today, however, was the end of a stressful week, and I wanted to do something that was fun and cooperative (we’ll get to that part later I think) and without win-conditions. I don’t feel like playing a game that put pressure on me to perform. So I booted up the demo, started a new world with “Peaceful” selected, and actually put some effort into trying to learn the controls. So far, I’m enjoying it, and if I like the demo I think I’ll actually buy the game so I can play with people. I’m going to be the boring person who just wanders around and makes stuff…but I think I’m okay with that. Maybe I should try Farmville instead (no).

I think this is known as self-care, and I’ll let you know how it works (and if I end up deciding to buy the game).

Also, if you’re curious, I highly recommend Don’t Starve if you’re looking for an enjoyable but intense single-player game. The spiders are adorable. But don’t go near them.

One thought on “On Minecraft and positive reinforcement

  1. Pingback: Update on Minecraft | morbidflight

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