Technologies can be understood as materials whose stability relies upon the continuous reproduction of their meaning and usefulness in practice.
– Suchman (1993), “Working Relations of Technology Production and Use.”
I’ve had similar thoughts and read similar thoughts strewn over papers before but this is a perfect crystallization of the nature of technology. I think this has to go on my mythical quote board, to pull out whenever someone questions why I care about smashing up materiality and practice and context and performance into a great big ball of “research material.” It’s why, although I focus on games, I also look at literature and scanlation (lol yeah really) and “new media” in general.
But I’ll be honest, this works just as well to explain myths, or methods, or anything used by people to make meaning. Which makes me wonder: what if technologies are tools for meaning-making? As in, understand technology as anything that a person uses in order to add meaning? I know this is sloppy, but I feel like it kind of has to be in order to capture the human elements of this. I’m suggesting we look at myths and methods (just to be consistent here) as technologies in the production of meaning.
tl;dr: Suchman got this one right on the nose, and I’m grateful for it.