Something older, but still mine!
With a game like this, where every player’s movements matter, communicating with teammates is essential, and playing with friends in the same room takes play to a whole new level. You talk, of course, because talking is faster than typing and why would you type when she’s two feet away? Sometimes, he gets loud and you know, without even hearing it, that you need to hurry back to your base and help defend.
I wrote this in December 2012 as part of Culture Ramp’s series on “What it’s Like to Play” (link goes to series). I looked at the movement and communication in Team Fortress 2 as the same kind of movement and communication that I was personally used to as a soccer player.
Have a go and tell me what you think.